GIBSON RIDGE
A sun-scorched desert environment built around large-scale terrain silhouettes, layered dune formations, and a cinematic play of heat, shadow, and distant haze. Procedural Gaea terrain + hand-authored vegetation.
3D Environment Artist with a passion for cinematic aesthetics and large-scale world-building. Specializing in asset creation, UV mapping, PBR texturing, lighting, and scene composition. Always open to new horizons and a wide range of projects.
A sun-scorched desert environment built around large-scale terrain silhouettes, layered dune formations, and a cinematic play of heat, shadow, and distant haze. Procedural Gaea terrain + hand-authored vegetation.
Awaiting publication, full breakdown soon. Interior study focused on material fidelity and grounded storytelling through props.
Awaiting publication, full breakdown soon. Large-scale mountain environment exploring scale, atmosphere, and distant haze.
New environment in production, full reveal soon.
New environment in production, full reveal soon.
New environment in production, full reveal soon.
Full-cycle production of personal real-time environments. Managed all stages of development from initial blockout and hard-surface asset creation to PBR texturing, lighting, and final scene composition in Unreal Engine 5.
“My goal isn't just to show beautiful visuals, but to build a world players can truly believe in, where they can find a piece of themselves”